v22.17.0 COLLISION EDIT — Removed first 0.5 seconds of the approved Yle crash excerpt to trim tyre screech; 90 ms playback fade-in. Original recording and attribution retained. v22.16.0 SOUNDTRACK — Poursuite Urbaine User supplied on 21 October 2026. Artist not supplied. Unmodified MP3, looped in browser. Replaces Poursuite dans le Cœur de la (retained below as historical credit). v22.15.0 UPDATE — Supergreen: Pep tone (pepSound1.ogg), Kenney Digital Audio, CC0. Replaces the WobbleBoxx coin chime below. https://kenney.nl/assets/digital-audio https://creativecommons.org/publicdomain/zero/1.0/ Changes: mono PCM16 WAV, gain 0.22 and short playback fades. Police gunfire now has a slower attack/release; collision and explosion tails fade smoothly. BADA BOOM TAXI — ROUND 2 INSTALLED CHOICES (v22.14.0) shot.wav: M60 - live automatic fire — FranklinRook1984 https://freesound.org/people/FranklinRook1984/sounds/538302/ CC0 — http://creativecommons.org/publicdomain/zero/1.0/ Mono 44.1kHz PCM16 WAV, peak -3 dBFS; sustained fire 0.08–7.4 seconds of audition, with 15ms crossfade loop. Playback gated by police firing events, original pitch. Status: approved for trial. Source: public HQ MP3 preview, not the lossless master. crash.wav: Head-on crash - Yle archive 1993 — YleArkisto https://freesound.org/people/YleArkisto/sounds/270298/ CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Mono 44.1kHz PCM16 WAV, peak -3 dBFS; uses the approved audition excerpt, original pitch. Status: approved for trial. Source: public HQ MP3 preview, not the lossless master. explosion.wav: Hand-grenade blast - Yle field recording — YleArkisto https://freesound.org/people/YleArkisto/sounds/256300/ CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Mono 44.1kHz PCM16 WAV, peak -3 dBFS; uses the approved audition excerpt, original pitch. Status: temporary placeholder. Source: public HQ MP3 preview, not the lossless master. These choices replace previous shot/shot2 and crash effects. Explosion now has a separate sound. Retained older assets are source history and are not loaded. BADA BOOM TAXI — APPROVED SOUND CHOICES (21 OCTOBER 2026) siren.wav: Looping police siren — liamwarren https://freesound.org/people/liamwarren/sounds/346149/ CC0 — https://creativecommons.org/publicdomain/zero/1.0/ Mono PCM16 WAV; peak -3dBFS. Siren: full source preview at 22050 Hz, 45ms loop overlap; pickups: approved audition at 44100 Hz. coin.wav: Coin chime — WobbleBoxx Workshop https://lpc.opengameart.org/content/level-up-power-up-coin-get-13-sounds CC0 — https://creativecommons.org/publicdomain/zero/1.0/ Mono PCM16 WAV; peak -3dBFS. Siren: full source preview at 22050 Hz, 45ms loop overlap; pickups: approved audition at 44100 Hz. health.wav: Restore confirmation — Kenney https://kenney.nl/assets/interface-sounds CC0 — https://creativecommons.org/publicdomain/zero/1.0/ Mono PCM16 WAV; peak -3dBFS. Siren: full source preview at 22050 Hz, 45ms loop overlap; pickups: approved audition at 44100 Hz. shield.wav: Force-field activation - take 1 — Kenney https://kenney.nl/assets/sci-fi-sounds CC0 — https://creativecommons.org/publicdomain/zero/1.0/ Mono PCM16 WAV; peak -3dBFS. Siren: full source preview at 22050 Hz, 45ms loop overlap; pickups: approved audition at 44100 Hz. --- PREVIOUS ASSETS AND MUSIC CREDITS --- BADABOOM TAXI — RECORDED SOUND CREDITS Previous mix: user-supplied music plus police siren, shot/shot2, hit and crash. The approved choices above replace the siren and add pickup sounds; the shot and crash selections were subsequently replaced by the Round 2 choices above. The existing hull-hit sound remains. Music: “Poursuite dans le Cœur de la”, MP3 supplied by the user on 21 October 2026. Original file preserved without transcoding; looped in-game. Artist/creator attribution was not supplied. Engine, turbine, air, garden, industrial and boost assets below are retained source history; they are not loaded or played by the current game. Historical siren (replaced): “WWS Policevan-sirenone.ogg” by Work With Sounds / Technical Museum of Slovenia. Recorded by Boštjan Troha, Ljubljana Traffic Police Station, 28 July 2015. CC BY 4.0. https://commons.wikimedia.org/wiki/File:WWS_Policevan-sirenone.ogg https://creativecommons.org/licenses/by/4.0/ Changes: excerpt, filtering, normalization, mono conversion, crossfade loop, in-game pitch/volume processing. No endorsement implied. Engine: “racing car engine sound loops” by domasx2, CC0. Recorded car source from pdsounds.org, edited by author. Uses loop_0.wav. https://opengameart.org/content/racing-car-engine-sound-loops Turbine / boost: “(defect) motor loop” by qubodup, CC0. Recording of a graphics card fan. https://opengameart.org/content/defect-motor-loop Air / gardens: “Park ambiences” by Thimras, CC0. Field recording in Adelaide, Australia. Uses excerpts of park_ambience_wind.wav. https://opengameart.org/content/park-ambiences Mechanical bed / weapon impacts / collisions: “100 CC0 SFX” by rubberduck, CC0. Recorded foley, selected from machine_01, shot_01, shot_02, metal_04 and explosion. https://opengameart.org/content/100-cc0-sfx CC0 license: https://creativecommons.org/publicdomain/zero/1.0/ All samples are edited, filtered and normalized for the game; ambient and motor loops are crossfaded. Weapons are designed from recorded foley rather than recordings of actual firearms. The effect samples are not taken from a film soundtrack.